So, do not guarantee that I will post your comments just because you were nice enough to e-mail us. Now, for a little more about an "acceptable" e-mail, let's talk about the subject of the e-mail. I get a lot of e-mails about other FAQs that I have written, so I can easily miss your e-mail unless you identify it. So, in the subject line, please include the words "Fable" in your subject line
Drop down to the ground and find the other platform/bridge object near the center and climb it. This is where the final switch is. Hit it to open the hole in the center. Be careful as you begin your descent. Carefully push Nate toward the ladder on the side of the pit and when he grabs on, start to climb down. He'll eventually slip and grab a small ledge below. Shimmy and jump to another on
Pokemon Emerald Version FAQ/Walkthrough Version 0.42 - January 10, 2006 by Matt Johnson - shika at mail dot com o-----o / Use the shortcut codes to quickly access parts of this document.
Turn on the post and grab the gun, then go into the hole in the ground; and just watch out for the bombs that drop in the area, so get in the hole quickly, but don't miss the rocket in the corner. Lots of bug holes in here, so stay on the line and take them all out before letting go, but dropping down is not too bad as they are pretty slow. Collect ammo and energy then head out. This next part
It's pretty hard to screw up since the floor will open up trapdoors if you head in the wrong area. Grab a red rupee in a chest along the way. When you get to the end, stand in the center of all 4 switches and do a spin attack. Head all the way back to the center room with the firestick and up the newly opened stairs. Floor 2 Avoid the electric chuchu in the way and head up and to the left to a
Out onto the beach you can see a large fence to the right and beach to the left, I head left and quickly find a barrier blocking further progress. Heading back to the fence it seems to be made of a bamboo like material, not very sturdy. The landscaping seems to be pushing you left along the beach, so go with the flow. A few yards past the end of the fence there is a passage between the
Explore further to the left for a hole in the fence and a metal shank on the ground. The beach gate is to the right of the town gate. The beach gate is to the right of the town gate. Find a Voralberg activation key-
If you get it Ethan will flip him off and say "Screw you." 2/6: You follow the tramp up a flight of steps where he tries to open a gate and asks you for help. At this point the icon appears. If you get it Ethan will push him out of the way and kick the gate open. 3/6: After going through the gate the tramp will run to the fence, start kicking it and shout at a guy who's lying on the floor on
That anchor is really mean in Time Trials and is ALWAYS on the left whenever you happen to be in the area. Drift left, and take the leftmost path in the ship. By the way, don't hit any of the poles, barrels, etc.; to make these easier to avoid, head farther off to the left after that last pipe.
On the ground, Lunar Gate and the Lunar Crash Site both use Lunar Rules. The Lunar Rules include every rule in the game, so technically, you should not be able to change any of them. For some reason, when you play in space, one rule will always be abolished. When you return to earth, you will then use this abolished rule to get rid of all the others at Lunar Gate and the crash site . Here are
Hop the fence and proceed towards the construction site. You will inevitably be noticed, and enemies will start shooting at you. Notice that they won't appear on the radar. Run back at this point, and hide behind the modular home. From this cover, you'll be able to take out the first group of enemies. They may be hard to see, but you can rely on auto-aim to find them for you. You'll know when
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